38 enables high damage combos in the corner, and with his Ride the Lightning Guard: With Shock State applied, Vapor Thrust Guard: ![]() 5K, and basic but rewarding strike/throw with moves like 6H, 2D, and Dire Eclat Guard: The most common one is performing an attack early on okizeme to gain frame advantage and bait reversals. +22 and meaty Hitting an opponent to cover the moment as they lose invincibility. Attacking an opponent about to wake up after they were knocked down, usually with meaty attacks or mix-ups. On the offensive, Ky is most notable for his safe Okizeme From Japanese "起き攻め". 2~+6 to occasionally hard callout jumps or backdashes. poke if he has meter to make it rewarding on hit and safe on block, or Foudre Arc Guard: This can be caused by crouching, certain moves, and being short. 15 as a quick low profile When a character's hurtbox is entirely beneath an opponent's attack. He can take more risks by using Stun Dipper Guard: 15 to contest zoning or apply Shock State, albeit with high risk and low damage. At longer ranges, Ky can use Stun Edge Guard: Frustrated foes that approach him carelessly can be intercepted by his strong space control tools and anti-airs. 5K and 2D are lows for close range poking with many active frames. ![]() He uses his far-reaching f.S and 2S to check opponents at mid range and complements them with his 6P or 6H, all of which have disjointed hitbox A particular type of hitbox that has no nearby associated hurtbox, enabling attacks to have certain areas that cannot be hit by an opponent's attacks in return.es, good reach and/or good frame data. Where Ky's neutral shines is in its versatility. His varied move set makes him comfortable at any range, but he excels in mid-ranged neutral. Ky is a versatile and consistent character who possesses many moves with good speed and range.
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